Issue with the border discard is that it may not be placed/centered the same from one program to another. Some models actually seem to have specifications quite close to amstrad CPC specifications and I guess there may be ways to port games between the two systems. Perhaps you may help us to find some informations about the NEX PC-6000 series. some forced 256x192 or 320x200 display may be great in order to get the display working on mobile phones or custom mounted small screens, provided you don't deal with Mode2 (which is not so often used with most games). Most emulator don't have a proper "magnification manager" where you can force specific and precise stratching at one moment, or get rid of the border. Many games could do well with only 256x192 display in 1:1 scale (speccy ports and the likes) so this may enable display on small LCD screens.
Here are the video modes in full screen display:įull screen Mode 0: 192x272 pixels with 16 colors (4 bpp)įull screenMode 1: 384x272 pixels with 4 colors (2 bpp)įull screenMode 2: 768x272 pixels with 2 colors (1 bpp)Īctually in order to be able to handle all amstrad CPC resolutions and pixel ratio, an emulator should be able to handle 768x544 so it can display fullscreen Mode2 with re-creation of the 1x2 pixel ratio.īut it is true some emulator should also enable limited resolutions in order to handle when such video mode is not in use. Video mode2 is 640x200 but with a pixel ratio of 1x2 and this means that it can't be displayed if resolution is limited to 320x200 with square pixels. I guess most emulator support minimum "640x480" type resolution so they can display video mode2. Amstrad CPC resolution is not just 320x200.